iOS Development Using Swift and Xcode

39 Ratings

Course Number: MBL-134
Duration: 5 days (32.5 hours)
Format: Live, hands-on

iOS Training Overview

This Introduction to iOS Development training course teaches attendees how to build iOS native applications for iPhone and iPad using the Swift programming language and Apple's Xcode IDE.

Note: This class is taught using the latest version of Swift.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

In addition, some courses are available as live, instructor-led training from one of our partners.

Objectives

  • Develop a thorough understanding of the Swift programming language
  • Understand iOS application development architecture
  • Gain familiarity with Xcode and other Apple development tools
  • Design app UIs using storyboards
  • Build a network connected app
  • Use best practices for targeting both iPhone and iPad devices

Prerequisites

Students should have:

  • Experience with an object-oriented programming language such as Java, Objective-C, C#, or C++
  • Familiarity with using macOS and an iOS-based device

Outline

Expand All | Collapse All

Intro
  • Swift Versions
  • swift.org
  • Xcode
Native vs Cross-Platform
Structure of an App
  • iOS Templates
  • View Controllers
  • Views
  • Storyboards
  • Icons
  • Object Library
  • SwiftUI
  • App Delegate
  • Scene Delegate
Swift vs JavaScript
Tour of Xcode
  • Target Settings
  • Navigators
  • Editor Area
  • Inspectors
Debugging
  • Breakpoints
  • Debug Area
Classes
  • Single Inheritance
  • Properties: let/var
  • Initializers/deinit
  • Functions
Structs
  • Similarities to Classes
  • Differences to Classes
More on Properties
  • wilSet/didSet Observers
  • Computed
OOP in Swift
Simulator
UI Design
  • Controls (Label, Button, Picker, Slider, Stepper, etc.)
  • Views
  • Outlets
  • Actions
  • TextField
UI Design Comparisons
Collections
  • Array
  • Set
  • Tuples
  • Dictionary
  • String
  • Operators
Control Flow
  • Ranges
  • Loops
  • Switch
UI Design: Auto-Layout
  • Constraints
  • Variants
  • Stack Views
Constraints in Code
Swift UI
Thinking Swifty
  • Error/Throw
  • do/try/catch
  • Enums
  • Optionals
  • Operators & Types
  • Guard
  • Defer
  • Access Control
  • Typealias
Unit Testing
  • Unit Tests
  • Performance Tests
  • UI Tests
Patterns
  • Extensions
  • Protocols
  • Delegate
TableView
  • Table
  • Cells
  • Delegate/Datasource
More TableView
  • Delete
  • Editing Actions
  • Swipe Actions
UI Design: Advanced TableView
  • Refresh Control
  • TableView Controller
  • Custom Cells
Controllers
  • Navigation
  • Segues
  • Tab Bar
Data
  • Data Class
  • Files
  • UserDefaults
Closures
  • Higher Order Functions
  • Closures
  • Function Types
Server Communication with URLSession
JSON & Codable
  • Decodable
  • Encodable
  • CodingKeys
UI Interaction
  • Touches
  • Gestures
  • Animation
Notifications
  • Local
  • Push
  • Handling Notifications
  • NotificationCenter
Threading
Frameworks
  • CoreData
  • CoreLocation
WebView
  • WebKit
  • SafariKit
App Dev Considerations
  • App States
  • Git
  • Pods
  • Icons
Localization
Deployment
Additional Topics (Optional)
  • Lazy properties/Collections
  • Generics
  • Input Accessory
  • Collection View
  • Image Access
  • Contacts
  • Email
  • Calls
  • SMS
  • LocalAuth/Biometric Authentication
  • Accessibility
  • ObjC/Swift Interoperability
  • Unit Test expectations
  • MVC vs MVVM
  • Protocol Oriented Programming
  • Functional Programming
Conclusion

Training Materials

All iOS training students receive a printed handout that contains all of the material presented as well as step-by-step instructions for each lab exercise.

Software Requirements

  • Mac running the current or immediately previous version of macOS, with 8 GB RAM or more
  • The latest version of Xcode (available for free from the Apple App Store)


Learn faster

Our live, instructor-led lectures are far more effective than pre-recorded classes

Satisfaction guarantee

If your team is not 100% satisfied with your training, we do what's necessary to make it right

Learn online from anywhere

Whether you are at home or in the office, we make learning interactive and engaging

Multiple Payment Options

We accept check, ACH/EFT, major credit cards, and most purchase orders



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