Course Number: MBL-136
Duration: 5 days (32.5 hours)
Format: Live, hands-on

iOS Training Overview

This iOS Development using Objective-C and Xcode training class teaches developers how to develop and maintain native iOS applications in Objective-C for iPhone and iPad. Attendees learn basic and advanced skills in UI design and application development using Xcode.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

In addition, some courses are available as live, instructor-led training from one of our partners.

Objectives

  • Understand syntax, types, and flow control of Obj-C
  • Perform Unit Testing with XCTest
  • Integrate UI Design with Interface Builder
  • Use blocks for passing code
  • Utilize collections for storing data
  • Understand protocols for defining roles
  • Implement categories to extend classes
  • Incorporate design Patterns to bind them all

Prerequisites

  • Prior Object-Oriented Programming experience in Java, Objective-C, C#, or C++
  • Mac OS usage experience

Outline

Expand All | Collapse All

Introduction
Getting Started
  • Intro to Obj-C
  • Data Types, Variables & Constants
  • Strings, Numbers, Bools
  • Literals
  • Type Casting
  • nil
Unit Testing
  • Introduction
  • XCTest Framework
  • Asserts
  • Performance Testing
  • Xcode Service
More Objective-C: Flow Control
  • Loops
  • Switch
  • Logical Operators
UI with Interface Builder
  • Introduction
  • View Controllers
  • Views
  • Outlets
  • Actions
More Objective-C: Functions
  • Parameters
  • Return Values
  • Blocks
  • Completion Handler
Debugging
  • Introduction
  • Breakpoints
  • Debug Gauges
More Objective-C: Objects and Memory
  • Properties
  • Dot Notation
  • Automatic Reference Counting (ARC)
  • Object Initialization
Windows and Views
  • View Types
  • Responder Chain
  • View Resizing
  • Screen Size Considerations
  • Autosizing
  • Auto Layout
More Objective-C: Collections
  • Arrays
  • Sets
  • Dictionaries
  • Enumerations
Asset Management
  • Asset Catalogs
  • App Icon
More Objective-C: Beyond Basics
  • Protocols
  • Categories
  • Blocks
Application Patterns
  • Model-View-Controller (MVC)
  • Model-View-Presenter (MVP)
  • Model-View-View-Model (MVVM)
  • Target-Action Pattern
  • Subclassing
  • Delegation
  • Protocol Oriented Programming (POP)
Storyboards
  • Introduction
  • Scenes
  • Segues
  • Moving Data Between Controllers
Navigation Controller
  • Introduction
  • Root View Controller
  • Navigation
  • Segues and Passing Data
UI Design
  • Constraints
  • Missing/Insufficient Constraints
  • Misplaced Views
  • Conflicting Constraints
  • Content Hugging, Compression Resistance
Table Views
  • Overview
  • Delegates and Data Sources
  • Table Styles
  • Cell Styles
  • Prototype View Cells
  • Navigation
  • Static Table Views
Universal Apps
  • Introduction
  • UI Considerations
  • Full Screen
  • UI Variants
UIPicker View
Directories and Files
  • Introduction
  • Obj-C Classes
  • Pathnames
  • Directories
  • Files
  • File I/O
  • UserDefaults
CoreData
  • Introduction
  • Entities
  • Relationships
  • Code Generation
Multitouch, Taps and Gestures
  • Touches
  • Gestures
  • Gesture Recognizers
Drawing
  • Introduction
  • Points, Coordinates, Pixels
Animation
  • CoreAnimation
  • Animation Blocks
  • Transformations
App States
  • Introduction
  • AppDelegate
  • Considerations and Limitations
  • Background Execution
Notifications
  • Overview
  • Permission
  • Local Notifications
  • Push Notifications
  • Notification Center
CoreLocation
  • Basics
  • Location Accuracy
  • Distance Filter
  • Location Updates
  • Calculating Distances
MapKit
  • Introduction
  • MKMapView
  • Regions
  • Map Type
  • Location
  • Annotations
Concurrency
  • Introduction
  • Grand Central Dispatch (GCD)
Networking
  • Reachability
  • Synchronous Downloads
  • Asynchronous Downloads
  • GET and POST Requests
  • JSON
Localization
  • Introduction
  • Resources
  • Language and Region
  • Translation Considerations
Running on a Physical Device
  • Developer Account
  • Development Certificate
  • Registering the Device
  • Build for Device
Performance and Power Optimization
  • Introduction
  • Measuring Performance
  • Memory Considerations
  • Networking Considerations
Deployment
  • Icons and Launch Storyboard
  • Archiving
  • Distribution
  • iTunes Connect
Debugging
  • LLDB and Custom Breakpoints
  • Stack Trace
  • Thread Inspection
  • View Hierarchy Debugger
API Design
  • Server calls
  • Completion Blocks
  • User Feedback
  • Handling UI Updates
  • Notification Center
Instruments
  • Leaks
  • CPU/Performance
Threading
  • Operation subclassing
  • Concurrent Queues
  • Serial Queues
  • OperationQueue vs GCD
  • Semaphore-based Locking
Swift and Obj-C
  • Interoperability
  • Bridging Header
  • Swift from Obj-C
  • Obj-C from Swift
Conclusion

Training Materials

All iOS students receive comprehensive courseware.

Software Requirements

  • Mac running the current or immediately previous version of macOS, with 8 GB RAM or more
  • The latest version of Xcode (available for free from the Apple App Store)


Learn faster

Our live, instructor-led lectures are far more effective than pre-recorded classes

Satisfaction guarantee

If your team is not 100% satisfied with your training, we do what's necessary to make it right

Learn online from anywhere

Whether you are at home or in the office, we make learning interactive and engaging

Multiple Payment Options

We accept check, ACH/EFT, major credit cards, and most purchase orders



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